github of integration ogre and librocket

Help with integrating libRocket into your engine and game

github of integration ogre and librocket

Postby yaxinhoo on Sun Jan 20, 2013 2:04 am

github addr: https://github.com/yaxinhoo/ogrelibrocketkit

i start a hub repository for integration librocket ogre gles1 & gles2. now i had two problem

1\the fonts messup when use ogre gles1 render.
pic:Image
2\nothing render when use ogre gles2 on iphone.
pic:Image

any idea & any suggesstion are appreciate.
Last edited by yaxinhoo on Wed Jan 23, 2013 8:20 am, edited 1 time in total.
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Re: github of integration ogre and librocket

Postby yaxinhoo on Wed Jan 23, 2013 8:14 am

does anyone know what is the one letter when render? a geometry/a rocket texture/a ogre texture/.... it is very hard to debug .
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Re: github of integration ogre and librocket

Postby yaxinhoo on Mon Jan 28, 2013 4:06 am

Mobiles tend to like 16 bit textures due to speed and less memory, so your texture might not be a 32 bit format. Or even if it's pixel format is 32 bit it might be different (ARGB, ABGR, RGBA, BGRA) so the data is going into the alpha channel instead of a colour.


http://www.ogre3d.org/forums/viewtopic. ... 53#p481653

hope this can be useful.
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Re: github of integration ogre and librocket

Postby yaxinhoo on Thu Jan 31, 2013 5:22 am

the font texture format and generate issue.

viewtopic.php?f=6&t=965&p=2377#p2377
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Re: github of integration ogre and librocket

Postby yaxinhoo on Fri Feb 01, 2013 10:21 am

this issue is the same as this:
viewtopic.php?f=2&t=776
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Re: github of integration ogre and librocket

Postby yaxinhoo on Tue Mar 12, 2013 6:59 pm

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Re: github of integration ogre and librocket

Postby erum on Thu Oct 24, 2013 4:26 am

This is loading the demo assets from the Samples. It appears fonts are broken as no text appears. The window title is also broken.



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