what is the texture format of librocket font texture?

Help with integrating libRocket into your engine and game

what is the texture format of librocket font texture?

Postby yaxinhoo on Mon Jan 28, 2013 3:57 am

ARGB, ABGR, RGBA, BGRA ?
yaxinhoo
 
Posts: 47
Joined: Sat Sep 18, 2010 4:52 am

Re: what is the texture format of librocket font texture?

Postby lloydw on Wed Jan 30, 2013 5:30 am

lloydw
Rocket Engineer
Rocket Engineer
 
Posts: 380
Joined: Tue Jan 15, 2008 10:56 pm

Re: what is the texture format of librocket font texture?

Postby yaxinhoo on Wed Jan 30, 2013 7:45 pm

thanks.


on iphone
Code: Select all
// Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels.
bool RenderInterfaceOgre3D::GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte* source, const Rocket::Core::Vector2i& source_dimensions)
{
   static int texture_id = 1;

    Ogre::DataStreamPtr stream(OGRE_NEW Ogre::MemoryDataStream((void*) source, source_dimensions.x * source_dimensions.y * sizeof(unsigned int)));
    Rocket::Core::String s = Rocket::Core::String(16, "%d", texture_id++);
    Rocket::Core::Log::Message(Rocket::Core::Log::LT_INFO,"loadRawData %s",s.CString());
   Ogre::TexturePtr ogre_texture = Ogre::TextureManager::getSingleton().loadRawData(
                              s.CString(),
                              DEFAULT_ROCKET_RESOURCE_GROUP,
                              stream,
                              (Ogre::ushort)source_dimensions.x,
                              (Ogre::ushort)source_dimensions.y,
                              Ogre::PF_A8R8G8B8,
                              Ogre::TEX_TYPE_2D,
                              0);

   if (ogre_texture.isNull())
      return false;
   
    char file[512];
    sprintf(file, "/Volumes/MacData/Work/cbuild/ogrekites1/Bin/Debug-iphonesimulator/fontimage/%s_RIO3D.jpg",s.CString());
    ByteToFile((void*)source,source_dimensions.x,source_dimensions.y, std::string(file));
    //saveTextureToFile(ogre_texture,Ogre::String(file));
   texture_handle = reinterpret_cast<Rocket::Core::TextureHandle>(new RocketOgre3DTexture(ogre_texture));
   return true;
}


i save the source to the file , i got same with PF_A8R8G8B8/PF_R8G8B8A8, and the source is generate from
Code: Select all
bool FontFaceLayer::GenerateTexture(const byte*& texture_data, Vector2i& texture_dimensions, int texture_id)


so i think the problem come from
Code: Select all
      if (effect == NULL)
      {
         // Copy the glyph's bitmap data into its allocated texture.
         if (glyph.bitmap_data != NULL)
         {
            byte* destination = rectangle.GetTextureData();
            byte* source = glyph.bitmap_data;
                for (int j = 0; j < glyph.bitmap_dimensions.y; ++j)
            {
               for (int k = 0; k < glyph.bitmap_dimensions.x; ++k)
                  destination[k * 4 + 3] = source[k];

               destination += rectangle.GetTextureStride();
                    len += rectangle.GetTextureStride();
                    source += glyph.bitmap_dimensions.x;
            }
               
                //memcpy(destination, glyph.bitmap_data, glyph.bitmap_dimensions.x*glyph.bitmap_dimensions.y);
         }
      }
      else
      {
         effect->GenerateGlyphTexture(rectangle.GetTextureData(), Vector2i(Math::RealToInteger(character.dimensions.x), Math::RealToInteger(character.dimensions.y)), rectangle.GetTextureStride(), glyph);
      }



but why this can worked on windows ? still puzzle about.
Attachments
3_RIO3D.jpg
3_RIO3D.jpg (3.94 KiB) Viewed 10950 times
2_RIO3D.jpg
2_RIO3D.jpg (7.88 KiB) Viewed 10950 times
1_RIO3D.jpg
1_RIO3D.jpg (15.92 KiB) Viewed 10950 times
yaxinhoo
 
Posts: 47
Joined: Sat Sep 18, 2010 4:52 am

Re: what is the texture format of librocket font texture?

Postby yaxinhoo on Fri Feb 01, 2013 9:02 pm

to lloydw
8bit RGBA.


two problem.

why you copy the source to de destination's alpha only ?
why you do this but can work on windows ?
yaxinhoo
 
Posts: 47
Joined: Sat Sep 18, 2010 4:52 am

Re: what is the texture format of librocket font texture?

Postby lloydw on Thu Feb 07, 2013 1:46 am

The texture is set to pure white when its allocated (See TextureLayoutTexture.cpp:150). When we copy the font from TrueType its greyscale, we just load that straight into the alpha channel of the font.

Then at runtime, when we need to colour the font, we just set the vertex colours to the colour we want the font to be.
lloydw
Rocket Engineer
Rocket Engineer
 
Posts: 380
Joined: Tue Jan 15, 2008 10:56 pm

Re: what is the texture format of librocket font texture?

Postby yaxinhoo on Mon Feb 18, 2013 9:56 am

thanks for you reply . the ios is abgr , so i change to

destination[k * 4] = source[k];

but the problem didn't miss . i don't know why , did font rect had other texture ?

http://www.ogre3d.org/forums/viewtopic.php?f=2&t=76207
yaxinhoo
 
Posts: 47
Joined: Sat Sep 18, 2010 4:52 am

Re: what is the texture format of librocket font texture?

Postby yaxinhoo on Mon Feb 18, 2013 10:48 am

i log the vertex like this . did it right ? i log this form RenderInterfaceOgre3D::CompileGeometry
Code: Select all
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
DDS codec registering
FreeImage version: 3.13.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.8.0 (Byatis)
Installing plugin: OpenGL ES 1.x RenderSystem
OpenGL ES 1.x Rendering Subsystem created.
Plugin successfully installed
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
ArchiveFactory for archive type BLEND registered.
CPU Identifier & Features
-------------------------
 *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2415M CPU @ 2.30GHz
 *      SSE: yes
 *     SSE2: yes
 *     SSE3: yes
 *      MMX: yes
 *   MMXEXT: yes
 *    3DNOW: no
 * 3DNOWEXT: no
 *     CMOV: yes
 *      TSC: yes
 *      FPU: yes
 *      PRO: yes
 *       HT: no
-------------------------
Registering ResourceManager for type Texture
Added resource location '' of type 'BLEND' to resource group 'General'
Particle Emitter Type 'gkEmitter' registered
Particle Affector Type 'gkAffector' registered
Particle Renderer Type 'gkBillboard' registered
Creating resource group Rocket
AudioStreamBasicDescription:  2 ch,  44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved
2013-02-18 18:43:09.772 IPhoneDemo[14866:fb03] Error loading /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn:  dlopen(/System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn, 262): Symbol not found: ___CFObjCIsCollectable
  Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security
  Expected in: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
 in /System/Library/Frameworks/Security.framework/Versions/A/Security
2013-02-18 18:43:09.800 IPhoneDemo[14866:fb03] Error loading /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn:  dlopen(/System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn, 262): Symbol not found: ___CFObjCIsCollectable
  Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security
  Expected in: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
 in /System/Library/Frameworks/Security.framework/Versions/A/Security
2013-02-18 18:43:09.966 IPhoneDemo[14866:fb03] Error loading /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn:  dlopen(/System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn, 262): Symbol not found: ___CFObjCIsCollectable
  Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security
  Expected in: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
 in /System/Library/Frameworks/Security.framework/Versions/A/Security
2013-02-18 18:43:09.975 IPhoneDemo[14866:fb03] Error loading /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn:  dlopen(/System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn, 262): Symbol not found: ___CFObjCIsCollectable
  Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security
  Expected in: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
 in /System/Library/Frameworks/Security.framework/Versions/A/Security
2013-02-18 18:43:09.988 IPhoneDemo[14866:fb03] Error loading /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn:  dlopen(/System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn, 262): Symbol not found: ___CFObjCIsCollectable
  Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security
  Expected in: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
 in /System/Library/Frameworks/Security.framework/Versions/A/Security
2013-02-18 18:43:09.995 IPhoneDemo[14866:fb03] Error loading /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn:  dlopen(/System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn, 262): Symbol not found: ___CFObjCIsCollectable
  Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security
  Expected in: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
 in /System/Library/Frameworks/Security.framework/Versions/A/Security
GLESRenderSystem::_createRenderWindow "OgreKit Demo (Press Escape to exit)[momo_ogre_i_mini.blend]", 320x480 windowed  miscParams:
2013-02-18 18:43:12.137 IPhoneDemo[14866:fb03] The view controller <EAGLViewController: 0x9ecc790> returned NO from -shouldAutorotateToInterfaceOrientation: for all interface orientations. It should support at least one orientation.
iOS: Window created 320 x 480 with backing store size 320 x 480 using content scaling factor 1.0
2013-02-18 18:43:12.138 IPhoneDemo[14866:fb03] The view controller <EAGLViewController: 0x9ecc790> returned NO from -shouldAutorotateToInterfaceOrientation: for all interface orientations. It should support at least one orientation.
GL_VERSION = OpenGL ES-CM 1.1 APPLE
GL_VENDOR = Apple Computer, Inc.
GL_RENDERER = Apple Software Renderer
GL_EXTENSIONS = GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_draw_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_framebuffer_object GL_OES_mapbuffer GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_stencil8 GL_OES_texture_mirrored_repeat GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_APPLE_framebuffer_multisample GL_APPLE_texture_2D_limited_npot GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
EXT:GL_OES_blend_equation_separate
EXT:GL_OES_blend_func_separate
EXT:GL_OES_blend_subtract
EXT:GL_OES_compressed_paletted_texture
EXT:GL_OES_depth24
EXT:GL_OES_draw_texture
EXT:GL_OES_element_index_uint
EXT:GL_OES_fbo_render_mipmap
EXT:GL_OES_framebuffer_object
EXT:GL_OES_mapbuffer
EXT:GL_OES_matrix_palette
EXT:GL_OES_packed_depth_stencil
EXT:GL_OES_point_size_array
EXT:GL_OES_point_sprite
EXT:GL_OES_read_format
EXT:GL_OES_rgb8_rgba8
EXT:GL_OES_stencil_wrap
EXT:GL_OES_stencil8
EXT:GL_OES_texture_mirrored_repeat
EXT:GL_OES_vertex_array_object
EXT:GL_EXT_blend_minmax
EXT:GL_EXT_debug_label
EXT:GL_EXT_debug_marker
EXT:GL_EXT_discard_framebuffer
EXT:GL_EXT_read_format_bgra
EXT:GL_EXT_texture_filter_anisotropic
EXT:GL_EXT_texture_lod_bias
EXT:GL_APPLE_framebuffer_multisample
EXT:GL_APPLE_texture_2D_limited_npot
EXT:GL_APPLE_texture_format_BGRA8888
EXT:GL_APPLE_texture_max_level
EXT:GL_IMG_read_format
EXT:GL_IMG_texture_compression_pvrtc
**************************************
*** OpenGL ES 1.x Renderer Started ***
**************************************
Registering ResourceManager for type GpuProgram
GL ES: Using GL_OES_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 Packed-D24S8
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
[GLES] : Valid FBO targets PF_UNKNOWN PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_X8R8G8B8 PF_X8B8G8R8
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL ES 1.x Rendering Subsystem
GPU Vendor: apple
Device Name: Apple Software Renderer
Driver Version: 0.0.0.0
 * Fixed function pipeline: yes
 * Hardware generation of mipmaps: yes
 * Texture blending: yes
 * Anisotropic texture filtering: yes
 * Dot product texture operation: yes
 * Cube mapping: no
 * Hardware stencil buffer: no
 * Hardware vertex / index buffers: yes
 * Vertex programs: no
 * Number of floating-point constants for vertex programs: 0
 * Number of integer constants for vertex programs: 0
 * Number of boolean constants for vertex programs: 0
 * Fragment programs: no
 * Number of floating-point constants for fragment programs: 0
 * Number of integer constants for fragment programs: 0
 * Number of boolean constants for fragment programs: 0
 * Geometry programs: no
 * Number of floating-point constants for geometry programs: 0
 * Number of integer constants for geometry programs: 0
 * Number of boolean constants for geometry programs: 0
 * Supported Shader Profiles:
 * Texture Compression: yes
   - DXT: no
   - VTC: no
   - PVRTC: yes
 * Scissor Rectangle: yes
 * Hardware Occlusion Query: no
 * User clip planes: yes
 * VET_UBYTE4 vertex element type: yes
 * Infinite far plane projection: yes
 * Hardware render-to-texture: yes
 * Floating point textures: no
 * Non-power-of-two textures: no
 * Volume textures: no
 * Multiple Render Targets: 1
   - With different bit depths: no
 * Point Sprites: yes
 * Extended point parameters: yes
 * Max Point Size: 511
 * Vertex texture fetch: no
 * Number of world matrices: 0
 * Number of texture units: 8
 * Stencil buffer depth: 0
 * Number of vertex blend matrices: 0
 * Render to Vertex Buffer : no
 * GL 1.5 without VBO workaround: no
 * Frame Buffer objects: yes
 * Frame Buffer objects (ARB extension): no
 * Frame Buffer objects (ATI extension): no
 * PBuffer support: no
 * GL 1.5 without HW-occlusion workaround: no
 * Separate shader objects: no
DefaultWorkQueue('Root') initialising on thread main.
Particle Renderer Type 'billboard' registered
WINDOW handle: 0x9a38330
Creating resource group <gkBuiltin>
Parsing scripts for resource group <gkBuiltin>
Finished parsing scripts for resource group <gkBuiltin>
Creating resources for group <gkBuiltin>
All done
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Creating resources for group Autodetect
All done
Parsing scripts for resource group General
Finished parsing scripts for resource group General
Creating resources for group General
All done
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Creating resources for group Internal
All done
Parsing scripts for resource group Rocket
Finished parsing scripts for resource group Rocket
Creating resources for group Rocket
All done
Texture: <gkBuiltin/FlareAlpah64.png>: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,64x64x1.
Cannot locate resource  in resource group <gkBuiltin> or any other group.
Sound: Loaded buffer Break.
Sound: Loaded buffer Fly.
Sound: Loaded buffer bird_splat.ogg.
Sound: Loaded buffer Impact.
Sound: Loaded buffer msx_fight.ogg.
Sound: Loaded buffer Step.
Texture: SkyFront.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,256x256x1.
Texture: SkyBack.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,256x256x1.
Texture: SkyLeft.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,256x256x1.
Texture: SkyRight.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,256x256x1.
Texture: SkyTop.png: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 1 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,2x2x1.
Texture: SkyBottom.png: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 1 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,2x2x1.
Texture: quit.png: Loading 1 faces(PF_R8G8B8,64x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,64x32x1.
Texture: Dirt: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x512x1.
Texture: MomoTex: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,512x512x1.
WARNING: Stencil shadows were requested, but this device does not have a hardware stencil. Shadows disabled.
SceneManager: Duplicate Scene Scene(Rocket) found
SceneConverter: duplicate scene 'Scene'
Loaded font face Delicious Roman (from memory).
Loaded font face Delicious Bold (from memory).
Loaded font face Delicious Italic (from memory).
Loaded font face Delicious Bold Italic (from memory).
loadTexture invader.tga
Generate the textures(?font::0x12789b60/0x0/0)
Generate the textures(?font::0x12789900/0x0/0)
GenerateGeometry 18
Generate the textures(?font::0x12789900/0x9829210/0)
GenerateGeometry 5
vertices index 0 x=0.000000 y=0.000000 z=0.000000 color r=255 g=255 b=0 a=0 tex_coord x=0.000000 y=0.000000
vertices index 1 x=133.000000 y=0.000000 z=0.000000 color r=255 g=255 b=0 a=1070637056 tex_coord x=0.000000 y=0.000000
vertices index 2 x=133.000000 y=140.000000 z=0.000000 color r=255 g=255 b=0 a=1070637056 tex_coord x=0.273438 y=0.000000
vertices index 3 x=0.000000 y=140.000000 z=0.000000 color r=255 g=255 b=0 a=0 tex_coord x=0.273438 y=0.000000
vertices index 4 x=133.000000 y=0.000000 z=0.000000 color r=255 g=255 b=0 a=1070645248 tex_coord x=0.000000 y=0.000000
vertices index 5 x=290.000000 y=0.000000 z=0.000000 color r=255 g=255 b=0 a=1070653440 tex_coord x=0.000000 y=0.000000
vertices index 6 x=290.000000 y=140.000000 z=0.000000 color r=255 g=255 b=0 a=1070653440 tex_coord x=0.273438 y=0.000000
vertices index 7 x=133.000000 y=140.000000 z=0.000000 color r=255 g=255 b=0 a=1070645248 tex_coord x=0.273438 y=0.000000
vertices index 8 x=290.000000 y=0.000000 z=0.000000 color r=255 g=255 b=0 a=1070661632 tex_coord x=0.000000 y=0.000000
vertices index 9 x=300.000000 y=0.000000 z=0.000000 color r=255 g=255 b=0 a=1070743552 tex_coord x=0.000000 y=0.000000
vertices index 10 x=300.000000 y=140.000000 z=0.000000 color r=255 g=255 b=0 a=1070743552 tex_coord x=0.273438 y=0.000000
vertices index 11 x=290.000000 y=140.000000 z=0.000000 color r=255 g=255 b=0 a=1070661632 tex_coord x=0.273438 y=0.000000
vertices index 12 x=0.000000 y=140.000000 z=0.000000 color r=255 g=255 b=0 a=0 tex_coord x=0.271484 y=0.000000
vertices index 13 x=10.000000 y=140.000000 z=0.000000 color r=255 g=255 b=0 a=1066663936 tex_coord x=0.271484 y=0.000000
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Texture: invader.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,512x512x1.
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sscanf ?font::0x12789900/0x9829210/0
loadRawData 1
Texture: 1: Loading 1 faces(PF_A8B8G8R8,128x256x1) Internal format is PF_A8B8G8R8,128x256x1.
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sscanf ?font::0x12789900/0x0/0
loadRawData 2
Texture: 2: Loading 1 faces(PF_A8B8G8R8,128x128x1) Internal format is PF_A8B8G8R8,128x128x1.
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sscanf ?font::0x12789b60/0x0/0
loadRawData 3
Texture: 3: Loading 1 faces(PF_A8B8G8R8,64x128x1) Internal format is PF_A8B8G8R8,64x128x1.
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yaxinhoo
 
Posts: 47
Joined: Sat Sep 18, 2010 4:52 am

Re: what is the texture format of librocket font texture?

Postby alon on Tue Jul 30, 2013 11:51 am

vey informative post..:)
alon
 
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